Computer graphics
Undergraduate and graduate course, University of Luebeck, 2020
Summer term 2020 (~ 40 students per semester).
- Geometric transformations in 2D and 3D
- Homogeneous coordinates
- Transformations between Cartesian coordinate systems
- Planar and perspective projections
- Polygonal models
- Lighting models and shading methods
- Texture Mapping
- Culling and clipping
- Removing hidden lines and surfaces
- Raster graphics algorithms
- Ray tracing
- Shadows, reflections and transparency
- Basics of graphics programming with OpenGL and GLSL